move common traits
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Harvester")]
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public class HarvesterProperties : ScriptActorProperties, Requires<HarvesterInfo>
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{
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readonly Harvester harvester;
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public HarvesterProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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harvester = self.Trait<Harvester>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Search for nearby resources and begin harvesting.")]
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public void FindResources()
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{
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harvester.ContinueHarvesting(Self);
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Transports")]
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public class TransportProperties : ScriptActorProperties, Requires<CargoInfo>
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{
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readonly Cargo cargo;
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public TransportProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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cargo = self.Trait<Cargo>();
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}
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[Desc("Specifies whether transport has any passengers.")]
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public bool HasPassengers { get { return cargo.Passengers.Any(); } }
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[Desc("Teleport an existing actor inside this transport.")]
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public void LoadPassenger(Actor a) { cargo.Load(Self, a); }
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[Desc("Remove the first actor from the transport. This actor is not added to the world.")]
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public Actor UnloadPassenger() { return cargo.Unload(Self); }
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[ScriptActorPropertyActivity]
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[Desc("Command transport to unload passengers.")]
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public void UnloadPassengers()
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{
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Self.QueueActivity(new UnloadCargo(Self, true));
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}
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}
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}
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