Implement TS bridge rendering.

This commit is contained in:
Paul Chote
2016-11-26 12:47:58 +00:00
parent 842e004ec5
commit 73a0f470c8
6 changed files with 304 additions and 28 deletions

View File

@@ -781,6 +781,8 @@
<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

View File

@@ -15,12 +15,13 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Placeholder actor that transforms into another actor type when repaired.")]
[Desc("Placeholder actor used for dead segments and bridge end ramps.")]
class BridgePlaceholderInfo : ITraitInfo
{
public readonly string Type = "GroundLevelBridge";
[FieldLoader.Require]
public readonly DamageState DamageState = DamageState.Undamaged;
[Desc("Actor type to replace with on repair.")]
[ActorReference] public readonly string ReplaceWithActor = null;
@@ -54,6 +55,9 @@ namespace OpenRA.Mods.Common.Traits
void IBridgeSegment.Repair(Actor repairer)
{
if (Info.ReplaceWithActor == null)
return;
self.World.AddFrameEndTask(w =>
{
self.Dispose();
@@ -68,11 +72,11 @@ namespace OpenRA.Mods.Common.Traits
void IBridgeSegment.Demolish(Actor saboteur)
{
// Do nothing, we're already dead
// Do nothing
}
string IBridgeSegment.Type { get { return Info.Type; } }
DamageState IBridgeSegment.DamageState { get { return DamageState.Dead; } }
DamageState IBridgeSegment.DamageState { get { return Info.DamageState; } }
bool IBridgeSegment.Valid { get { return self.IsInWorld; } }
CVec[] IBridgeSegment.NeighbourOffsets { get { return Info.NeighbourOffsets; } }
CPos IBridgeSegment.Location { get { return self.Location; } }

View File

@@ -0,0 +1,130 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
class WithBridgeSpriteBodyInfo : WithSpriteBodyInfo
{
public readonly string Type = "GroundLevelBridge";
[Desc("Offset to search for the 'A' neighbour")]
public readonly CVec AOffset = CVec.Zero;
[Desc("Position to search for the 'B' neighbour")]
public readonly CVec BOffset = CVec.Zero;
[SequenceReference]
[Desc("Sequences to use when both neighbours are alive.")]
public readonly string[] Sequences = { "idle" };
[SequenceReference]
public readonly string[] ADestroyedSequences = { "adestroyed" };
[SequenceReference]
public readonly string[] BDestroyedSequences = { "bdestroyed" };
[SequenceReference]
public readonly string[] ABDestroyedSequences = { "abdestroyed" };
public override object Create(ActorInitializer init) { return new WithBridgeSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequences.First()), () => 0);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}
}
class WithBridgeSpriteBody : WithSpriteBody, INotifyRemovedFromWorld
{
readonly WithBridgeSpriteBodyInfo bridgeInfo;
readonly BridgeLayer bridgeLayer;
readonly Actor self;
public WithBridgeSpriteBody(ActorInitializer init, WithBridgeSpriteBodyInfo info)
: base(init, info, () => 0)
{
self = init.Self;
bridgeInfo = info;
bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
}
protected override void OnBuildComplete(Actor self)
{
if (bridgeInfo.AOffset != CVec.Zero)
UpdateNeighbour(bridgeInfo.AOffset);
if (bridgeInfo.BOffset != CVec.Zero)
UpdateNeighbour(bridgeInfo.BOffset);
SetDirty();
}
void UpdateNeighbour(CVec offset)
{
var neighbour = bridgeLayer[self.Location + offset];
if (neighbour == null)
return;
var body = neighbour.TraitOrDefault<WithBridgeSpriteBody>();
if (body != null && body.bridgeInfo.Type == bridgeInfo.Type)
body.SetDirty();
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
UpdateNeighbour(bridgeInfo.AOffset);
UpdateNeighbour(bridgeInfo.BOffset);
}
void SetDirty()
{
self.World.AddFrameEndTask(w =>
{
var aDestroyed = bridgeInfo.AOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.AOffset);
var bDestroyed = bridgeInfo.BOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.BOffset);
var sequence = DefaultAnimation.CurrentSequence.Name;
if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Any())
sequence = bridgeInfo.ABDestroyedSequences.Random(Game.CosmeticRandom);
else if (aDestroyed && bridgeInfo.ADestroyedSequences.Any())
sequence = bridgeInfo.ADestroyedSequences.Random(Game.CosmeticRandom);
else if (bDestroyed && bridgeInfo.BDestroyedSequences.Any())
sequence = bridgeInfo.BDestroyedSequences.Random(Game.CosmeticRandom);
else
sequence = bridgeInfo.Sequences.Random(Game.CosmeticRandom);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));
});
}
bool NeighbourIsDestroyed(CVec offset)
{
var neighbour = bridgeLayer[self.Location + offset];
if (neighbour == null)
return false;
var segment = neighbour.TraitOrDefault<IBridgeSegment>();
if (segment == null)
return false;
return segment.DamageState == DamageState.Dead;
}
}
}

View File

@@ -0,0 +1,100 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
class WithDeadBridgeSpriteBodyInfo : WithSpriteBodyInfo
{
[ActorReference]
public readonly string[] RampActors = { };
[Desc("Offset to search for the 'A' neighbour")]
public readonly CVec AOffset = CVec.Zero;
[Desc("Position to search for the 'B' neighbour")]
public readonly CVec BOffset = CVec.Zero;
[SequenceReference]
public readonly string[] ARampSequences = { "aramp" };
[SequenceReference]
public readonly string[] BRampSequences = { "bramp" };
[SequenceReference]
public readonly string[] ABRampSequences = { "abramp" };
[SequenceReference]
[Desc("Placeholder sequence to use in the map editor.")]
public readonly string EditorSequence = "editor";
[PaletteReference]
[Desc("Palette to use for the editor placeholder.")]
public readonly string EditorPalette = "terrainalpha";
public override object Create(ActorInitializer init) { return new WithDeadBridgeSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
var sequence = init.World.Type == WorldType.Editor ? EditorSequence : Sequence;
var palette = init.World.Type == WorldType.Editor ? init.WorldRenderer.Palette(EditorPalette) : p;
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), sequence), () => 0);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, palette, rs.Scale);
}
}
class WithDeadBridgeSpriteBody : WithSpriteBody
{
readonly WithDeadBridgeSpriteBodyInfo bridgeInfo;
readonly BridgeLayer bridgeLayer;
public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info)
: base(init, info, () => 0)
{
bridgeInfo = info;
bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
}
bool RampExists(Actor self, CVec offset)
{
var neighbour = bridgeLayer[self.Location + offset];
if (neighbour == null)
return false;
return bridgeInfo.RampActors.Contains(neighbour.Info.Name);
}
protected override void OnBuildComplete(Actor self)
{
self.World.AddFrameEndTask(w =>
{
var aRamp = bridgeInfo.AOffset != CVec.Zero && RampExists(self, bridgeInfo.AOffset);
var bRamp = bridgeInfo.BOffset != CVec.Zero && RampExists(self, bridgeInfo.BOffset);
var sequence = DefaultAnimation.CurrentSequence.Name;
if (aRamp && bRamp && bridgeInfo.ABRampSequences.Any())
sequence = bridgeInfo.ABRampSequences.Random(Game.CosmeticRandom);
else if (aRamp && bridgeInfo.ARampSequences.Any())
sequence = bridgeInfo.ARampSequences.Random(Game.CosmeticRandom);
else if (bRamp && bridgeInfo.BRampSequences.Any())
sequence = bridgeInfo.BRampSequences.Random(Game.CosmeticRandom);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));
});
}
}
}

View File

@@ -49,19 +49,32 @@ LOBRDG_A:
NeighbourOffsets: 1,-1, 1,1
SpawnActorOnDeath:
Actor: lobrdg_a_d
-WithSpriteBody:
WithBridgeSpriteBody:
AOffset: 1,-1
BOffset: 1,1
Sequences: idle, idle2, idle3, idle4
ADestroyedSequences: adead
BDestroyedSequences: bdead
ABDestroyedSequences: abdead
LOBRDG_A_D:
Inherits: LOBRDG_A
-RenderSprites:
RenderSpritesEditorOnly:
Palette: terrainalpha
EditorOnlyTooltip:
Name: Dead Bridge
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
DamageState: Dead
ReplaceWithActor: lobrdg_a
NeighbourOffsets: 1,-1, 1,1
-WithBridgeSpriteBody:
WithDeadBridgeSpriteBody:
RampActors: lobrdg_r_ne, lobrdg_r_sw
AOffset: 1,-1
BOffset: 1,1
CustomSelectionSize:
CustomBounds: 96, 48
LOBRDG_B:
Inherits: ^LowBridge
@@ -72,52 +85,69 @@ LOBRDG_B:
NeighbourOffsets: -1,1, 1,1
SpawnActorOnDeath:
Actor: lobrdg_b_d
-WithSpriteBody:
WithBridgeSpriteBody:
AOffset: -1,1
BOffset: 1,1
Sequences: idle, idle2, idle3, idle4
ADestroyedSequences: adead
BDestroyedSequences: bdead
ABDestroyedSequences: abdead
LOBRDG_B_D:
Inherits: LOBRDG_B
-RenderSprites:
RenderSpritesEditorOnly:
Palette: terrainalpha
EditorOnlyTooltip:
Name: Dead Bridge
-GroundLevelBridge:
-AppearsOnRadar:
BridgePlaceholder:
DamageState: Dead
ReplaceWithActor: lobrdg_b
NeighbourOffsets: -1,1, 1,1
-WithBridgeSpriteBody:
WithDeadBridgeSpriteBody:
RampActors: lobrdg_r_nw, lobrdg_r_se
AOffset: 1,1
BOffset: -1,1
CustomSelectionSize:
CustomBounds: 96, 48
LOBRDG_R_SE:
Inherits: ^LowBridgeRamp
Building:
Footprint: _ _ _
Dimensions: 1, 3
BridgePlaceholder:
NeighbourOffsets: -1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Description: South East
LOBRDG_R_NW:
Inherits: ^LowBridgeRamp
Building:
Footprint: _ _ _
Dimensions: 1, 3
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Description: North West
LOBRDG_R_NE:
Inherits: ^LowBridgeRamp
Building:
Footprint: ___
Dimensions: 3, 1
BridgePlaceholder:
NeighbourOffsets: 1,1
EditorOnlyTooltip:
Name: Bridge Ramp
Description: North East
LOBRDG_R_SW:
Inherits: ^LowBridgeRamp
Building:
Footprint: ___
Dimensions: 3, 1
BridgePlaceholder:
NeighbourOffsets: 1,-1
EditorOnlyTooltip:
Name: Bridge Ramp
Description: South West

View File

@@ -8,29 +8,39 @@
lobrdg_a:
Inherits: ^bridge
idle: lobrdg10 # lobrdg11, 12, 13
damaged-idle: lobrdg16
sw: lobrdg14
damaged-sw: lobrdg17
ne: lobrdg15
damaged-ne: lobrdg18
idle: lobrdg10
idle2: lobrdg11
idle3: lobrdg12
idle4: lobrdg13
adead: lobrdg15
bdead: lobrdg14
abdead: lobrdg16
lobrdg_a_d:
Inherits: ^bridge
idle: lobrdg10 # actually lobrdg28
idle: lobrdg28
aramp: lobrdg17
bramp: lobrdg18
abramp: lobrdg28
editor: lobrdg10
lobrdg_b:
Inherits: ^bridge
idle: lobrdg01 # lobrdg02, 03, 04
damaged-idle: lobrdg07
se: lobrdg06
damaged-se: lobrdg09
nw: lobrdg05
damaged-nw: lobrdg08
idle: lobrdg01
idle2: lobrdg02
idle3: lobrdg03
idle4: lobrdg04
adead: lobrdg05
bdead: lobrdg06
abdead: lobrdg07
lobrdg_b_d:
Inherits: ^bridge
idle: lobrdg01 # actually lobrdg27
idle: lobrdg27
aramp: lobrdg08
bramp: lobrdg09
abramp: lobrdg27
editor: lobrdg01
lobrdg_r_se:
Inherits: ^bridge