Implement TS bridge rendering.
This commit is contained in:
@@ -781,6 +781,8 @@
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<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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@@ -15,12 +15,13 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Placeholder actor that transforms into another actor type when repaired.")]
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[Desc("Placeholder actor used for dead segments and bridge end ramps.")]
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class BridgePlaceholderInfo : ITraitInfo
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{
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public readonly string Type = "GroundLevelBridge";
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[FieldLoader.Require]
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public readonly DamageState DamageState = DamageState.Undamaged;
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[Desc("Actor type to replace with on repair.")]
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[ActorReference] public readonly string ReplaceWithActor = null;
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@@ -54,6 +55,9 @@ namespace OpenRA.Mods.Common.Traits
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void IBridgeSegment.Repair(Actor repairer)
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{
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if (Info.ReplaceWithActor == null)
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return;
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self.World.AddFrameEndTask(w =>
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{
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self.Dispose();
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@@ -68,11 +72,11 @@ namespace OpenRA.Mods.Common.Traits
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void IBridgeSegment.Demolish(Actor saboteur)
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{
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// Do nothing, we're already dead
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// Do nothing
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}
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string IBridgeSegment.Type { get { return Info.Type; } }
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DamageState IBridgeSegment.DamageState { get { return DamageState.Dead; } }
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DamageState IBridgeSegment.DamageState { get { return Info.DamageState; } }
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bool IBridgeSegment.Valid { get { return self.IsInWorld; } }
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CVec[] IBridgeSegment.NeighbourOffsets { get { return Info.NeighbourOffsets; } }
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CPos IBridgeSegment.Location { get { return self.Location; } }
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130
OpenRA.Mods.Common/Traits/Render/WithBridgeSpriteBody.cs
Normal file
130
OpenRA.Mods.Common/Traits/Render/WithBridgeSpriteBody.cs
Normal file
@@ -0,0 +1,130 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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class WithBridgeSpriteBodyInfo : WithSpriteBodyInfo
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{
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public readonly string Type = "GroundLevelBridge";
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[Desc("Offset to search for the 'A' neighbour")]
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public readonly CVec AOffset = CVec.Zero;
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[Desc("Position to search for the 'B' neighbour")]
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public readonly CVec BOffset = CVec.Zero;
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[SequenceReference]
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[Desc("Sequences to use when both neighbours are alive.")]
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public readonly string[] Sequences = { "idle" };
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[SequenceReference]
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public readonly string[] ADestroyedSequences = { "adestroyed" };
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[SequenceReference]
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public readonly string[] BDestroyedSequences = { "bdestroyed" };
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[SequenceReference]
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public readonly string[] ABDestroyedSequences = { "abdestroyed" };
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public override object Create(ActorInitializer init) { return new WithBridgeSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, image);
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequences.First()), () => 0);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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}
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}
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class WithBridgeSpriteBody : WithSpriteBody, INotifyRemovedFromWorld
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{
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readonly WithBridgeSpriteBodyInfo bridgeInfo;
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readonly BridgeLayer bridgeLayer;
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readonly Actor self;
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public WithBridgeSpriteBody(ActorInitializer init, WithBridgeSpriteBodyInfo info)
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: base(init, info, () => 0)
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{
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self = init.Self;
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bridgeInfo = info;
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bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
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}
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protected override void OnBuildComplete(Actor self)
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{
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if (bridgeInfo.AOffset != CVec.Zero)
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UpdateNeighbour(bridgeInfo.AOffset);
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if (bridgeInfo.BOffset != CVec.Zero)
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UpdateNeighbour(bridgeInfo.BOffset);
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SetDirty();
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}
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void UpdateNeighbour(CVec offset)
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{
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var neighbour = bridgeLayer[self.Location + offset];
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if (neighbour == null)
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return;
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var body = neighbour.TraitOrDefault<WithBridgeSpriteBody>();
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if (body != null && body.bridgeInfo.Type == bridgeInfo.Type)
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body.SetDirty();
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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UpdateNeighbour(bridgeInfo.AOffset);
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UpdateNeighbour(bridgeInfo.BOffset);
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}
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void SetDirty()
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{
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self.World.AddFrameEndTask(w =>
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{
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var aDestroyed = bridgeInfo.AOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.AOffset);
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var bDestroyed = bridgeInfo.BOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.BOffset);
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var sequence = DefaultAnimation.CurrentSequence.Name;
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if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Any())
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sequence = bridgeInfo.ABDestroyedSequences.Random(Game.CosmeticRandom);
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else if (aDestroyed && bridgeInfo.ADestroyedSequences.Any())
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sequence = bridgeInfo.ADestroyedSequences.Random(Game.CosmeticRandom);
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else if (bDestroyed && bridgeInfo.BDestroyedSequences.Any())
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sequence = bridgeInfo.BDestroyedSequences.Random(Game.CosmeticRandom);
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else
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sequence = bridgeInfo.Sequences.Random(Game.CosmeticRandom);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));
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});
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}
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bool NeighbourIsDestroyed(CVec offset)
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{
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var neighbour = bridgeLayer[self.Location + offset];
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if (neighbour == null)
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return false;
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var segment = neighbour.TraitOrDefault<IBridgeSegment>();
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if (segment == null)
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return false;
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return segment.DamageState == DamageState.Dead;
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}
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}
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}
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100
OpenRA.Mods.Common/Traits/Render/WithDeadBridgeSpriteBody.cs
Normal file
100
OpenRA.Mods.Common/Traits/Render/WithDeadBridgeSpriteBody.cs
Normal file
@@ -0,0 +1,100 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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class WithDeadBridgeSpriteBodyInfo : WithSpriteBodyInfo
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{
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[ActorReference]
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public readonly string[] RampActors = { };
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[Desc("Offset to search for the 'A' neighbour")]
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public readonly CVec AOffset = CVec.Zero;
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[Desc("Position to search for the 'B' neighbour")]
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public readonly CVec BOffset = CVec.Zero;
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[SequenceReference]
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public readonly string[] ARampSequences = { "aramp" };
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[SequenceReference]
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public readonly string[] BRampSequences = { "bramp" };
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[SequenceReference]
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public readonly string[] ABRampSequences = { "abramp" };
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[SequenceReference]
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[Desc("Placeholder sequence to use in the map editor.")]
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public readonly string EditorSequence = "editor";
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[PaletteReference]
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[Desc("Palette to use for the editor placeholder.")]
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public readonly string EditorPalette = "terrainalpha";
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public override object Create(ActorInitializer init) { return new WithDeadBridgeSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var anim = new Animation(init.World, image);
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var sequence = init.World.Type == WorldType.Editor ? EditorSequence : Sequence;
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var palette = init.World.Type == WorldType.Editor ? init.WorldRenderer.Palette(EditorPalette) : p;
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anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), sequence), () => 0);
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, palette, rs.Scale);
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}
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}
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class WithDeadBridgeSpriteBody : WithSpriteBody
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{
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readonly WithDeadBridgeSpriteBodyInfo bridgeInfo;
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readonly BridgeLayer bridgeLayer;
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public WithDeadBridgeSpriteBody(ActorInitializer init, WithDeadBridgeSpriteBodyInfo info)
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: base(init, info, () => 0)
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{
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bridgeInfo = info;
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bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
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}
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bool RampExists(Actor self, CVec offset)
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{
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var neighbour = bridgeLayer[self.Location + offset];
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if (neighbour == null)
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return false;
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return bridgeInfo.RampActors.Contains(neighbour.Info.Name);
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}
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protected override void OnBuildComplete(Actor self)
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{
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self.World.AddFrameEndTask(w =>
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{
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var aRamp = bridgeInfo.AOffset != CVec.Zero && RampExists(self, bridgeInfo.AOffset);
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var bRamp = bridgeInfo.BOffset != CVec.Zero && RampExists(self, bridgeInfo.BOffset);
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var sequence = DefaultAnimation.CurrentSequence.Name;
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if (aRamp && bRamp && bridgeInfo.ABRampSequences.Any())
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sequence = bridgeInfo.ABRampSequences.Random(Game.CosmeticRandom);
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else if (aRamp && bridgeInfo.ARampSequences.Any())
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sequence = bridgeInfo.ARampSequences.Random(Game.CosmeticRandom);
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else if (bRamp && bridgeInfo.BRampSequences.Any())
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sequence = bridgeInfo.BRampSequences.Random(Game.CosmeticRandom);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));
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});
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}
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}
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}
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@@ -49,19 +49,32 @@ LOBRDG_A:
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NeighbourOffsets: 1,-1, 1,1
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SpawnActorOnDeath:
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Actor: lobrdg_a_d
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-WithSpriteBody:
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WithBridgeSpriteBody:
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AOffset: 1,-1
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BOffset: 1,1
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Sequences: idle, idle2, idle3, idle4
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ADestroyedSequences: adead
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BDestroyedSequences: bdead
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ABDestroyedSequences: abdead
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LOBRDG_A_D:
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Inherits: LOBRDG_A
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-RenderSprites:
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RenderSpritesEditorOnly:
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Palette: terrainalpha
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EditorOnlyTooltip:
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Name: Dead Bridge
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-GroundLevelBridge:
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-AppearsOnRadar:
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BridgePlaceholder:
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DamageState: Dead
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ReplaceWithActor: lobrdg_a
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NeighbourOffsets: 1,-1, 1,1
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-WithBridgeSpriteBody:
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WithDeadBridgeSpriteBody:
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RampActors: lobrdg_r_ne, lobrdg_r_sw
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AOffset: 1,-1
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BOffset: 1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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LOBRDG_B:
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Inherits: ^LowBridge
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@@ -72,52 +85,69 @@ LOBRDG_B:
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NeighbourOffsets: -1,1, 1,1
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SpawnActorOnDeath:
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Actor: lobrdg_b_d
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-WithSpriteBody:
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WithBridgeSpriteBody:
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AOffset: -1,1
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BOffset: 1,1
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Sequences: idle, idle2, idle3, idle4
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ADestroyedSequences: adead
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BDestroyedSequences: bdead
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ABDestroyedSequences: abdead
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LOBRDG_B_D:
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Inherits: LOBRDG_B
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-RenderSprites:
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RenderSpritesEditorOnly:
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Palette: terrainalpha
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EditorOnlyTooltip:
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Name: Dead Bridge
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-GroundLevelBridge:
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-AppearsOnRadar:
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BridgePlaceholder:
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DamageState: Dead
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ReplaceWithActor: lobrdg_b
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NeighbourOffsets: -1,1, 1,1
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-WithBridgeSpriteBody:
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WithDeadBridgeSpriteBody:
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RampActors: lobrdg_r_nw, lobrdg_r_se
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AOffset: 1,1
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BOffset: -1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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LOBRDG_R_SE:
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Inherits: ^LowBridgeRamp
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Building:
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Footprint: _ _ _
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Dimensions: 1, 3
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BridgePlaceholder:
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NeighbourOffsets: -1,1
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EditorOnlyTooltip:
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Name: Bridge Ramp
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Description: South East
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LOBRDG_R_NW:
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Inherits: ^LowBridgeRamp
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Building:
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Footprint: _ _ _
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Dimensions: 1, 3
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BridgePlaceholder:
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NeighbourOffsets: 1,1
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EditorOnlyTooltip:
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Name: Bridge Ramp
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Description: North West
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LOBRDG_R_NE:
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Inherits: ^LowBridgeRamp
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Building:
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Footprint: ___
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Dimensions: 3, 1
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BridgePlaceholder:
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NeighbourOffsets: 1,1
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EditorOnlyTooltip:
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Name: Bridge Ramp
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Description: North East
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LOBRDG_R_SW:
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Inherits: ^LowBridgeRamp
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Building:
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Footprint: ___
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Dimensions: 3, 1
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BridgePlaceholder:
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NeighbourOffsets: 1,-1
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EditorOnlyTooltip:
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Name: Bridge Ramp
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Description: South West
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@@ -8,29 +8,39 @@
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lobrdg_a:
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Inherits: ^bridge
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idle: lobrdg10 # lobrdg11, 12, 13
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damaged-idle: lobrdg16
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sw: lobrdg14
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damaged-sw: lobrdg17
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ne: lobrdg15
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damaged-ne: lobrdg18
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idle: lobrdg10
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idle2: lobrdg11
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idle3: lobrdg12
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idle4: lobrdg13
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adead: lobrdg15
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bdead: lobrdg14
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abdead: lobrdg16
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lobrdg_a_d:
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Inherits: ^bridge
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idle: lobrdg10 # actually lobrdg28
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idle: lobrdg28
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aramp: lobrdg17
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bramp: lobrdg18
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abramp: lobrdg28
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editor: lobrdg10
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lobrdg_b:
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Inherits: ^bridge
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idle: lobrdg01 # lobrdg02, 03, 04
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damaged-idle: lobrdg07
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se: lobrdg06
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damaged-se: lobrdg09
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nw: lobrdg05
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damaged-nw: lobrdg08
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idle: lobrdg01
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idle2: lobrdg02
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idle3: lobrdg03
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idle4: lobrdg04
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adead: lobrdg05
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bdead: lobrdg06
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abdead: lobrdg07
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lobrdg_b_d:
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Inherits: ^bridge
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idle: lobrdg01 # actually lobrdg27
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idle: lobrdg27
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aramp: lobrdg08
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bramp: lobrdg09
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abramp: lobrdg27
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editor: lobrdg01
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lobrdg_r_se:
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Inherits: ^bridge
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Reference in New Issue
Block a user