Fix gunboat
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@@ -136,6 +136,8 @@
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Crushes: crate
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TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
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TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0%
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Selectable:
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Voice: GenericVoice
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Targetable:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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@@ -109,14 +109,12 @@
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</unit>
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<!-- Gunboat -->
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<unit name="boat">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="0" length="32" />
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<sequence name="left" start="0" length="32" />
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<sequence name="left-damaged" start="32" length="32" />
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<sequence name="left-critical" start="64" length="32" />
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<sequence name="right" start="96" length="32" />
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<sequence name="right-damaged" start="128" length="32" />
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<sequence name="right-critical" start="160" length="32" />
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<sequence name="left" start="0" facings="32" />
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<sequence name="left-damaged" start="32" facings="32" />
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<sequence name="left-critical" start="64" facings="32" />
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<sequence name="right" start="96" facings="32" />
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<sequence name="right-damaged" start="128" facings="32" />
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<sequence name="right-critical" start="160" facings="32" />
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</unit>
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<unit name="a10">
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<sequence name="idle" start="0" facings="32" />
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@@ -533,7 +533,9 @@ BOAT:
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ROT: 7
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AttackTurreted:
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PrimaryWeapon: BoatMissile
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RenderUnitTurreted:
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PrimaryOffset: 0,-15,0,-4
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PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
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RenderGunboat:
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AutoTarget:
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LST:
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@@ -382,6 +382,8 @@ MachineGun:
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BoatMissile:
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ROF: 35
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Range: 8
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Burst: 6
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BurstDelay: 7
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Report: ROCKET2
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Missile:
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Arm: 5
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@@ -401,7 +403,7 @@ BoatMissile:
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Explosion: 5
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 60
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Damage: 10
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Tomahawk:
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ROF: 40
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