Fix gunboat

This commit is contained in:
Paul Chote
2010-08-16 21:17:19 +12:00
parent 50d5936846
commit 73dadbc873
6 changed files with 86 additions and 10 deletions

View File

@@ -136,6 +136,8 @@
Crushes: crate
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground, Water
HiddenUnderFog:

View File

@@ -109,14 +109,12 @@
</unit>
<!-- Gunboat -->
<unit name="boat">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="0" length="32" />
<sequence name="left" start="0" length="32" />
<sequence name="left-damaged" start="32" length="32" />
<sequence name="left-critical" start="64" length="32" />
<sequence name="right" start="96" length="32" />
<sequence name="right-damaged" start="128" length="32" />
<sequence name="right-critical" start="160" length="32" />
<sequence name="left" start="0" facings="32" />
<sequence name="left-damaged" start="32" facings="32" />
<sequence name="left-critical" start="64" facings="32" />
<sequence name="right" start="96" facings="32" />
<sequence name="right-damaged" start="128" facings="32" />
<sequence name="right-critical" start="160" facings="32" />
</unit>
<unit name="a10">
<sequence name="idle" start="0" facings="32" />

View File

@@ -533,7 +533,9 @@ BOAT:
ROT: 7
AttackTurreted:
PrimaryWeapon: BoatMissile
RenderUnitTurreted:
PrimaryOffset: 0,-15,0,-4
PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
RenderGunboat:
AutoTarget:
LST:

View File

@@ -382,6 +382,8 @@ MachineGun:
BoatMissile:
ROF: 35
Range: 8
Burst: 6
BurstDelay: 7
Report: ROCKET2
Missile:
Arm: 5
@@ -401,7 +403,7 @@ BoatMissile:
Explosion: 5
ImpactSound: xplos
SmudgeType: Crater
Damage: 60
Damage: 10
Tomahawk:
ROF: 40