Add AI MinBaseRadius to give more control over and slightly increase performance of AI building placement checks
This commit is contained in:
@@ -101,6 +101,9 @@ namespace OpenRA.Mods.Common.AI
|
||||
[Desc("Radius in cells around a factory scanned for rally points by the AI.")]
|
||||
public readonly int RallyPointScanRadius = 8;
|
||||
|
||||
[Desc("Minimum distance in cells from center of the base when checking for building placement.")]
|
||||
public readonly int MinBaseRadius = 2;
|
||||
|
||||
[Desc("Radius in cells around the center of the base to expand.")]
|
||||
public readonly int MaxBaseRadius = 20;
|
||||
|
||||
@@ -501,22 +504,22 @@ namespace OpenRA.Mods.Common.AI
|
||||
case BuildingType.Refinery:
|
||||
|
||||
// Try and place the refinery near a resource field
|
||||
var nearbyResources = Map.FindTilesInCircle(baseCenter, Info.MaxBaseRadius)
|
||||
var nearbyResources = Map.FindTilesInAnnulus(baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius)
|
||||
.Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a)))
|
||||
.Shuffle(Random).Take(Info.MaxResourceCellsToCheck);
|
||||
|
||||
foreach (var r in nearbyResources)
|
||||
{
|
||||
var found = findPos(r, baseCenter, 0, Info.MaxBaseRadius);
|
||||
var found = findPos(r, baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius);
|
||||
if (found != null)
|
||||
return found;
|
||||
}
|
||||
|
||||
// Try and find a free spot somewhere else in the base
|
||||
return findPos(baseCenter, baseCenter, 0, Info.MaxBaseRadius);
|
||||
return findPos(baseCenter, baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius);
|
||||
|
||||
case BuildingType.Building:
|
||||
return findPos(baseCenter, baseCenter, 0, distanceToBaseIsImportant ? Info.MaxBaseRadius : Map.MaxTilesInCircleRange);
|
||||
return findPos(baseCenter, baseCenter, Info.MinBaseRadius, distanceToBaseIsImportant ? Info.MaxBaseRadius : Map.MaxTilesInCircleRange);
|
||||
}
|
||||
|
||||
// Can't find a build location
|
||||
|
||||
Reference in New Issue
Block a user