Add AI MinBaseRadius to give more control over and slightly increase performance of AI building placement checks

This commit is contained in:
reaperrr
2015-09-28 22:53:32 +02:00
parent 2b0920398f
commit 74308c245c

View File

@@ -101,6 +101,9 @@ namespace OpenRA.Mods.Common.AI
[Desc("Radius in cells around a factory scanned for rally points by the AI.")] [Desc("Radius in cells around a factory scanned for rally points by the AI.")]
public readonly int RallyPointScanRadius = 8; public readonly int RallyPointScanRadius = 8;
[Desc("Minimum distance in cells from center of the base when checking for building placement.")]
public readonly int MinBaseRadius = 2;
[Desc("Radius in cells around the center of the base to expand.")] [Desc("Radius in cells around the center of the base to expand.")]
public readonly int MaxBaseRadius = 20; public readonly int MaxBaseRadius = 20;
@@ -501,22 +504,22 @@ namespace OpenRA.Mods.Common.AI
case BuildingType.Refinery: case BuildingType.Refinery:
// Try and place the refinery near a resource field // Try and place the refinery near a resource field
var nearbyResources = Map.FindTilesInCircle(baseCenter, Info.MaxBaseRadius) var nearbyResources = Map.FindTilesInAnnulus(baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius)
.Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a))) .Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a)))
.Shuffle(Random).Take(Info.MaxResourceCellsToCheck); .Shuffle(Random).Take(Info.MaxResourceCellsToCheck);
foreach (var r in nearbyResources) foreach (var r in nearbyResources)
{ {
var found = findPos(r, baseCenter, 0, Info.MaxBaseRadius); var found = findPos(r, baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius);
if (found != null) if (found != null)
return found; return found;
} }
// Try and find a free spot somewhere else in the base // Try and find a free spot somewhere else in the base
return findPos(baseCenter, baseCenter, 0, Info.MaxBaseRadius); return findPos(baseCenter, baseCenter, Info.MinBaseRadius, Info.MaxBaseRadius);
case BuildingType.Building: case BuildingType.Building:
return findPos(baseCenter, baseCenter, 0, distanceToBaseIsImportant ? Info.MaxBaseRadius : Map.MaxTilesInCircleRange); return findPos(baseCenter, baseCenter, Info.MinBaseRadius, distanceToBaseIsImportant ? Info.MaxBaseRadius : Map.MaxTilesInCircleRange);
} }
// Can't find a build location // Can't find a build location