Make TD use Locomotor

This commit is contained in:
reaperrr
2018-03-09 16:39:33 +01:00
committed by abcdefg30
parent 0501ced440
commit 7441badc96
5 changed files with 120 additions and 72 deletions

View File

@@ -212,15 +212,7 @@
Inherits@3: ^SpriteActor
Huntable:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Bridge: 100
Tiberium: 50
BlueTiberium: 50
Beach: 50
Locomotor: wheeled
TurnSpeed: 5
SelectionDecorations:
WithSpriteControlGroupDecoration:
@@ -256,15 +248,7 @@
^Tank:
Inherits: ^Vehicle
Mobile:
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
Locomotor: tracked
TurnSpeed: 5
Tooltip:
GenericName: Tank
@@ -334,18 +318,7 @@
RevealsShroud:
Range: 5c0
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 70
PathingCost: 300
BlueTiberium: 70
PathingCost: 300
Beach: 80
Locomotor: foot
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable:
@@ -499,15 +472,8 @@
RevealsShroud:
Range: 6c0
Mobile:
Crushes: crate
Locomotor: critter
Speed: 113
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Voice: Move
SelectionDecorations:
WithSpriteControlGroupDecoration:
@@ -554,13 +520,7 @@
Mobile:
Voice: Move
Speed: 71
TerrainSpeeds:
Clear: 70
Rough: 60
Road: 70
Tiberium: 100
BlueTiberium: 100
Beach: 60
Locomotor: critter
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable: