rename WRange to WDist

This commit is contained in:
Matthias Mailänder
2015-07-06 16:35:15 +02:00
parent 54e1cf866c
commit 7447e0bf93
100 changed files with 244 additions and 244 deletions

View File

@@ -485,7 +485,7 @@ namespace OpenRA.Mods.Common.AI
return allEnemyUnits.ClosestTo(pos);
}
internal Actor FindClosestEnemy(WPos pos, WRange radius)
internal Actor FindClosestEnemy(WPos pos, WDist radius)
{
var enemyUnits = World.FindActorsInCircle(pos, radius)
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy &&
@@ -643,7 +643,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var b in allEnemyBaseBuilder)
{
var enemies = World.FindActorsInCircle(b.CenterPosition, WRange.FromCells(Info.RushAttackScanRadius))
var enemies = World.FindActorsInCircle(b.CenterPosition, WDist.FromCells(Info.RushAttackScanRadius))
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait<AttackBase>()).ToList();
if (rushFuzzy.CanAttack(ownUnits, enemies))
@@ -672,7 +672,7 @@ namespace OpenRA.Mods.Common.AI
if (!protectSq.IsValid)
{
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WRange.FromCells(Info.ProtectUnitScanRadius))
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WDist.FromCells(Info.ProtectUnitScanRadius))
.Where(unit => unit.Owner == Player && !unit.HasTrait<Building>()
&& unit.HasTrait<AttackBase>());

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Mods.Common.AI
protected static bool NearToPosSafely(Squad owner, WPos loc, out Actor detectedEnemyTarget)
{
detectedEnemyTarget = null;
var unitsAroundPos = owner.World.FindActorsInCircle(loc, WRange.FromCells(DangerRadius))
var unitsAroundPos = owner.World.FindActorsInCircle(loc, WDist.FromCells(DangerRadius))
.Where(unit => owner.Bot.Player.Stances[unit.Owner] == Stance.Enemy).ToList();
if (!unitsAroundPos.Any())

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.AI
owner.TargetActor = t;
}
var enemyUnits = owner.World.FindActorsInCircle(owner.TargetActor.CenterPosition, WRange.FromCells(10))
var enemyUnits = owner.World.FindActorsInCircle(owner.TargetActor.CenterPosition, WDist.FromCells(10))
.Where(unit => owner.Bot.Player.Stances[unit.Owner] == Stance.Enemy).ToList();
if (enemyUnits.Any())
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.AI
var leader = owner.Units.ClosestTo(owner.TargetActor.CenterPosition);
if (leader == null)
return;
var ownUnits = owner.World.FindActorsInCircle(leader.CenterPosition, WRange.FromCells(owner.Units.Count) / 3)
var ownUnits = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(owner.Units.Count) / 3)
.Where(a => a.Owner == owner.Units.FirstOrDefault().Owner && owner.Units.Contains(a)).ToHashSet();
if (ownUnits.Count < owner.Units.Count)
{
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.AI
}
else
{
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WRange.FromCells(12))
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(12))
.Where(a1 => !a1.Disposed && !a1.IsDead);
var enemynearby = enemies.Where(a1 => a1.HasTrait<ITargetable>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var target = enemynearby.ClosestTo(leader.CenterPosition);

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.AI
if (!owner.IsTargetValid)
{
owner.TargetActor = owner.Bot.FindClosestEnemy(owner.CenterPosition, WRange.FromCells(8));
owner.TargetActor = owner.Bot.FindClosestEnemy(owner.CenterPosition, WDist.FromCells(8));
if (owner.TargetActor == null)
{

View File

@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.AI
return false;
var u = squad.Units.Random(squad.Random);
var units = squad.World.FindActorsInCircle(u.CenterPosition, WRange.FromCells(DangerRadius)).ToList();
var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList();
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.HasTrait<Building>());
if (ownBaseBuildingAround.Any())
return false;

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var consideration in Considerations)
{
var radiusToUse = new WRange(consideration.CheckRadius.Range);
var radiusToUse = new WDist(consideration.CheckRadius.Range);
var checkActors = world.FindActorsInCircle(pos, radiusToUse);
foreach (var scrutinized in checkActors)
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.AI
public readonly DecisionMetric TargetMetric = DecisionMetric.None;
[Desc("What is the check radius of this decision?")]
public readonly WRange CheckRadius = WRange.FromCells(5);
public readonly WDist CheckRadius = WDist.FromCells(5);
public Consideration(MiniYaml yaml)
{