rename WRange to WDist

This commit is contained in:
Matthias Mailänder
2015-07-06 16:35:15 +02:00
parent 54e1cf866c
commit 7447e0bf93
100 changed files with 244 additions and 244 deletions

View File

@@ -485,7 +485,7 @@ namespace OpenRA.Mods.Common.AI
return allEnemyUnits.ClosestTo(pos);
}
internal Actor FindClosestEnemy(WPos pos, WRange radius)
internal Actor FindClosestEnemy(WPos pos, WDist radius)
{
var enemyUnits = World.FindActorsInCircle(pos, radius)
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy &&
@@ -643,7 +643,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var b in allEnemyBaseBuilder)
{
var enemies = World.FindActorsInCircle(b.CenterPosition, WRange.FromCells(Info.RushAttackScanRadius))
var enemies = World.FindActorsInCircle(b.CenterPosition, WDist.FromCells(Info.RushAttackScanRadius))
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait<AttackBase>()).ToList();
if (rushFuzzy.CanAttack(ownUnits, enemies))
@@ -672,7 +672,7 @@ namespace OpenRA.Mods.Common.AI
if (!protectSq.IsValid)
{
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WRange.FromCells(Info.ProtectUnitScanRadius))
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WDist.FromCells(Info.ProtectUnitScanRadius))
.Where(unit => unit.Owner == Player && !unit.HasTrait<Building>()
&& unit.HasTrait<AttackBase>());