rename WRange to WDist

This commit is contained in:
Matthias Mailänder
2015-07-06 16:35:15 +02:00
parent 54e1cf866c
commit 7447e0bf93
100 changed files with 244 additions and 244 deletions

View File

@@ -23,9 +23,9 @@ namespace OpenRA.Mods.Common.Effects
public class BulletInfo : IProjectileInfo
{
[Desc("Projectile speed in WRange / tick, two values indicate variable velocity.")]
public readonly WRange[] Speed = { new WRange(17) };
public readonly WDist[] Speed = { new WDist(17) };
[Desc("Maximum offset at the maximum range.")]
public readonly WRange Inaccuracy = WRange.Zero;
public readonly WDist Inaccuracy = WDist.Zero;
public readonly string Image = null;
[SequenceReference("Image")] public readonly string Sequence = "idle";
public readonly string Palette = "effect";
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Effects
readonly ProjectileArgs args;
readonly Animation anim;
[Sync] readonly WAngle angle;
[Sync] readonly WRange speed;
[Sync] readonly WDist speed;
ContrailRenderable contrail;
string trailPalette;
@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Effects
angle = info.Angle[0];
if (info.Speed.Length > 1)
speed = new WRange(world.SharedRandom.Next(info.Speed[0].Range, info.Speed[1].Range));
speed = new WDist(world.SharedRandom.Next(info.Speed[0].Range, info.Speed[1].Range));
else
speed = info.Speed[0];

View File

@@ -25,9 +25,9 @@ namespace OpenRA.Mods.Common.Effects
public readonly string OpenSequence = null;
public readonly string Palette = "effect";
public readonly bool Shadow = false;
public readonly WRange Velocity = WRange.Zero;
public readonly WDist Velocity = WDist.Zero;
[Desc("Value added to velocity every tick.")]
public readonly WRange Acceleration = new WRange(15);
public readonly WDist Acceleration = new WDist(15);
public IEffect Create(ProjectileArgs args) { return new GravityBomb(this, args); }
}
@@ -46,8 +46,8 @@ namespace OpenRA.Mods.Common.Effects
this.info = info;
this.args = args;
pos = args.Source;
velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);
acceleration = new WVec(WRange.Zero, WRange.Zero, info.Acceleration);
velocity = new WVec(WDist.Zero, WDist.Zero, -info.Velocity);
acceleration = new WVec(WDist.Zero, WDist.Zero, info.Acceleration);
anim = new Animation(args.SourceActor.World, info.Image);

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly string Palette = "effect";
public readonly bool Shadow = false;
[Desc("Projectile speed in WRange / tick")]
public readonly WRange Speed = new WRange(8);
public readonly WDist Speed = new WDist(8);
[Desc("Maximum vertical pitch when changing altitude.")]
public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
[Desc("How many ticks before this missile is armed and can explode.")]
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Is the missile blocked by actors with BlocksProjectiles: trait.")]
public readonly bool Blockable = true;
[Desc("Maximum offset at the maximum range")]
public readonly WRange Inaccuracy = WRange.Zero;
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Probability of locking onto and following target.")]
public readonly int LockOnProbability = 100;
[Desc("In n/256 per tick.")]
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Explodes when inside this proximity radius to target.",
"Note: If this value is lower than the missile speed, this check might",
"not trigger fast enough, causing the missile to fly past the target.")]
public readonly WRange CloseEnough = new WRange(298);
public readonly WDist CloseEnough = new WDist(298);
public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
}

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Effects
WPos pos;
int ticks;
public NukeLaunch(Player firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent, string flashType)
public NukeLaunch(Player firedBy, string weapon, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType)
{
this.firedBy = firedBy;
this.weapon = weapon;
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Effects
this.turn = delay / 2;
this.flashType = flashType;
var offset = new WVec(WRange.Zero, WRange.Zero, velocity * turn);
var offset = new WVec(WDist.Zero, WDist.Zero, velocity * turn);
ascendSource = launchPos;
ascendTarget = launchPos + offset;
descendSource = targetPos + offset;