rename WRange to WDist
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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[Desc("Projectile speed in WRange / tick")]
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public readonly WRange Speed = new WRange(8);
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public readonly WDist Speed = new WDist(8);
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[Desc("Maximum vertical pitch when changing altitude.")]
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public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
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[Desc("How many ticks before this missile is armed and can explode.")]
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Is the missile blocked by actors with BlocksProjectiles: trait.")]
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public readonly bool Blockable = true;
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[Desc("Maximum offset at the maximum range")]
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public readonly WRange Inaccuracy = WRange.Zero;
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public readonly WDist Inaccuracy = WDist.Zero;
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[Desc("Probability of locking onto and following target.")]
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public readonly int LockOnProbability = 100;
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[Desc("In n/256 per tick.")]
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Explodes when inside this proximity radius to target.",
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"Note: If this value is lower than the missile speed, this check might",
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"not trigger fast enough, causing the missile to fly past the target.")]
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public readonly WRange CloseEnough = new WRange(298);
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public readonly WDist CloseEnough = new WDist(298);
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public IEffect Create(ProjectileArgs args) { return new Missile(this, args); }
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}
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