rename WRange to WDist
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@@ -35,10 +35,10 @@ namespace OpenRA.Mods.Common.Traits
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var range = self.TraitsImplementing<DetectCloaked>()
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.Where(a => !a.IsTraitDisabled)
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.Select(a => WRange.FromCells(a.Info.Range))
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.Append(WRange.Zero).Max();
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.Select(a => WDist.FromCells(a.Info.Range))
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.Append(WDist.Zero).Max();
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if (range == WRange.Zero)
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string RangeCircleType = null;
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[Desc("Range to draw if no armaments are available")]
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public readonly WRange FallbackRange = WRange.Zero;
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public readonly WDist FallbackRange = WDist.Zero;
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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if (armaments.Any())
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range = armaments.Select(a => w.Map.Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max();
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if (range == WRange.Zero)
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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yield break;
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var range = attack.GetMaximumRange();
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if (range == WRange.Zero)
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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WVec BarrelOffset()
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{
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var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WRange.Zero, WRange.Zero);
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var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
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var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Color Color = Color.FromArgb(128, Color.White);
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[Desc("Range of the circle")]
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public readonly WRange Range = WRange.Zero;
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public readonly WDist Range = WDist.Zero;
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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@@ -91,8 +91,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!Info.Recoils)
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return t.Position(self);
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var recoil = arms.Aggregate(WRange.Zero, (a, b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
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var recoil = arms.Aggregate(WDist.Zero, (a, b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WDist.Zero, WDist.Zero);
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var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = body.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + body.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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WVec BarrelOffset()
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{
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var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WRange.Zero, WRange.Zero);
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var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
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var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;
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