rename WRange to WDist
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string RangeCircleType = null;
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[Desc("Range to draw if no armaments are available")]
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public readonly WRange FallbackRange = WRange.Zero;
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public readonly WDist FallbackRange = WDist.Zero;
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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if (armaments.Any())
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range = armaments.Select(a => w.Map.Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max();
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if (range == WRange.Zero)
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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yield break;
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var range = attack.GetMaximumRange();
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if (range == WRange.Zero)
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if (range == WDist.Zero)
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yield break;
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yield return new RangeCircleRenderable(
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