rename WRange to WDist
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Traits
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public readonly int QuantizedFacings = 32;
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[Desc("Spawn and remove the plane this far outside the map.")]
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public readonly WRange Cordon = new WRange(5120);
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public readonly WDist Cordon = new WDist(5120);
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[ActorReference]
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[Desc("Troops to be delivered. They will be distributed between the planes if SquadSize > 1.")]
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Traits
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public readonly int CameraRemoveDelay = 85;
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[Desc("Weapon range offset to apply during the beacon clock calculation.")]
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public readonly WRange BeaconDistanceOffset = WRange.FromCells(4);
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public readonly WDist BeaconDistanceOffset = WDist.FromCells(4);
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public override object Create(ActorInitializer init) { return new ParatroopersPower(init.Self, this); }
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}
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