render control group overlay
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@@ -183,5 +183,12 @@ namespace OpenRa.Game
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if (uog == null) return;
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CombineSelection(controlGroups[group], mods.HasModifier(Modifiers.Shift), false);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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return controlGroups.Where(g => g.Value.Contains(a))
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.Select(g => (int?)g.Key)
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.FirstOrDefault();
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}
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}
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}
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