Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
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@@ -13,6 +13,7 @@ using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -12,7 +12,7 @@ using System.Drawing;
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Plays an audio notification and shows a radar ping when a harvester is attacked.",
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"Attach this to the player actor.")]
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@@ -11,6 +11,7 @@
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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