diff --git a/CHANGELOG b/CHANGELOG index 5e86b80bdf..425bb43a08 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -5,6 +5,13 @@ NEW: Added a Setup Default Players menu item to map editor Server lobbies upon creation use the previously played map Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched + Helicopters now bob slightly in flight + Bots now repair their own buildings + Fixed a bug where bots would be unable to set rallypoints for production buildings + Bots now maintain a level of aggro on enemy units + Made SpawnMPUnits' initial unit configurable + Added a dropdown list in the map editor for setting an actor's owner upon placement + Red Alert: Fixed a crash which occurred when playing an online game with Hard AI Fixed a bug where planes could stack more than 1-per-airfield @@ -13,11 +20,14 @@ NEW: Changed MIG to fire 2 missiles per burst instead of 4 Changed HELI (longbow) to fire missiles in bursts of 2 Added a Show Shellmap setting + Changed team color picker to match C&C's + Fixed a bug where infantry could not pass over anti-tank mines, and vice versa New Map: Bombardment Islands (Sprog) New Map: Engagement (Nukem) New Map: Man to Man (Nukem) + New Map: Asymetric Battle (Seru) C&C: - Changed the bot spawn picker to work like RA's + Changed the bot spawn picker to match RA's Reduced delay of tooltips 20111013: