moved Activity to Actor (from Mobile)
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@@ -8,7 +8,7 @@ using OpenRa.Game.Traits.Activities;
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namespace OpenRa.Game.Traits
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{
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class Mobile : ITick, IOrder
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class Mobile : IOrder
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{
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public Actor self;
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@@ -17,7 +17,6 @@ namespace OpenRa.Game.Traits
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int Voice = Game.CosmeticRandom.Next(2);
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IActivity currentActivity;
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public Mobile(Actor self)
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{
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@@ -26,37 +25,6 @@ namespace OpenRa.Game.Traits
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Game.UnitInfluence.Update( this );
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}
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public void QueueActivity( IActivity nextActivity )
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{
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if( currentActivity == null )
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{
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currentActivity = nextActivity;
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return;
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}
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var act = currentActivity;
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while( act.NextActivity != null )
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{
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act = act.NextActivity;
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}
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act.NextActivity = nextActivity;
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}
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public void Tick(Actor self)
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{
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if( currentActivity == null )
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{
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fromCell = toCell;
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return;
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}
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var nextActivity = currentActivity;
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while( nextActivity != null )
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{
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currentActivity = nextActivity;
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nextActivity = nextActivity.Tick( self );
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}
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}
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if( lmb ) return null;
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@@ -70,12 +38,6 @@ namespace OpenRa.Game.Traits
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!Game.IsCellBuildable(xy, GetMovementType()) );
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}
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public void Cancel(Actor self)
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{
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if (currentActivity != null)
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currentActivity.Cancel(self);
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}
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public IEnumerable<int2> OccupiedCells()
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{
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return new[] { fromCell, toCell };
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@@ -100,11 +62,9 @@ namespace OpenRa.Game.Traits
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public IEnumerable<int2> GetCurrentPath()
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{
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var move = currentActivity as Traits.Activities.Move;
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var move = self.GetCurrentActivity() as Traits.Activities.Move;
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if (move == null || move.path == null) return new int2[] { };
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return Enumerable.Reverse(move.path);
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}
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public bool HasActivity { get { return currentActivity != null; } }
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}
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}
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