renamed Actor.unitInfo to "Info"; other minor changes
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@@ -73,14 +73,14 @@ namespace OpenRa.Game.Traits
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static float2 GetRecoil(Actor self, float recoil)
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{
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if (self.unitInfo.Recoil == 0) return float2.Zero;
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if (self.Info.Recoil == 0) return float2.Zero;
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var rut = self.traits.WithInterface<RenderUnitTurreted>().FirstOrDefault();
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if (rut == null) return float2.Zero;
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var facing = self.traits.Get<Turreted>().turretFacing;
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var quantizedFacing = QuantizeFacing(facing, rut.turretAnim.CurrentSequence.Length) * (256 / rut.turretAnim.CurrentSequence.Length);
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return RotateVectorByFacing(new float2(0, recoil * self.unitInfo.Recoil), quantizedFacing, .7f);
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return RotateVectorByFacing(new float2(0, recoil * self.Info.Recoil), quantizedFacing, .7f);
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}
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public static float2 GetTurretPosition(Actor self, Unit unit, int[] offset, float recoil)
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