renamed Actor.unitInfo to "Info"; other minor changes

This commit is contained in:
Bob
2009-12-05 19:12:29 +13:00
parent 7f1e34e482
commit 74b7d21d4b
29 changed files with 85 additions and 76 deletions

View File

@@ -73,14 +73,14 @@ namespace OpenRa.Game.Traits
static float2 GetRecoil(Actor self, float recoil)
{
if (self.unitInfo.Recoil == 0) return float2.Zero;
if (self.Info.Recoil == 0) return float2.Zero;
var rut = self.traits.WithInterface<RenderUnitTurreted>().FirstOrDefault();
if (rut == null) return float2.Zero;
var facing = self.traits.Get<Turreted>().turretFacing;
var quantizedFacing = QuantizeFacing(facing, rut.turretAnim.CurrentSequence.Length) * (256 / rut.turretAnim.CurrentSequence.Length);
return RotateVectorByFacing(new float2(0, recoil * self.unitInfo.Recoil), quantizedFacing, .7f);
return RotateVectorByFacing(new float2(0, recoil * self.Info.Recoil), quantizedFacing, .7f);
}
public static float2 GetTurretPosition(Actor self, Unit unit, int[] offset, float recoil)