From 74cbc39c22ce88ee14a0e69d1530ea651e008ed5 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 6 Nov 2013 17:33:24 +1300 Subject: [PATCH] Fix PerCell damage calculation. --- OpenRA.Mods.RA/Combat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Combat.cs b/OpenRA.Mods.RA/Combat.cs index b327278fe5..a1f23524fd 100755 --- a/OpenRA.Mods.RA/Combat.cs +++ b/OpenRA.Mods.RA/Combat.cs @@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA case DamageModel.PerCell: { foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0])) - foreach (var unit in world.FindActorsInBox(t, t)) + foreach (var unit in world.ActorMap.GetUnitsAt(t)) { var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false); unit.InflictDamage(firedBy, damage, warhead);