Add a force flag to nudging which skips the ownership and idle checks
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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Move
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var nudge = blocker.TraitOrDefault<INudge>();
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if (nudge != null)
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nudge.OnNudge(blocker, self);
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nudge.OnNudge(blocker, self, false);
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}
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Pair<int2, SubCell>? PopPath( Actor self, Mobile mobile )
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