diff --git a/OpenRA.FileFormats/FileFormats/CRC32.cs b/OpenRA.FileFormats/FileFormats/CRC32.cs
index 93de0e5827..59cb9d5cc7 100644
--- a/OpenRA.FileFormats/FileFormats/CRC32.cs
+++ b/OpenRA.FileFormats/FileFormats/CRC32.cs
@@ -92,7 +92,7 @@ namespace OpenRA.FileFormats
/// A fast (native) CRC32 implementation that can be used on a regular byte arrays.
///
/// The data from which to calculate the checksum.
- /// The polynomal.
+ /// The polynomial.
///
/// The calculated checksum.
///
diff --git a/OpenRA.Game/Sound.cs b/OpenRA.Game/Sound.cs
index c89649f875..161fbb705e 100644
--- a/OpenRA.Game/Sound.cs
+++ b/OpenRA.Game/Sound.cs
@@ -272,7 +272,7 @@ namespace OpenRA
}
// Returns true if played successfully
- public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool attentuateVolume)
+ public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool attenuateVolume)
{
if (definition == null) return false;
@@ -323,7 +323,7 @@ namespace OpenRA
if (!String.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
soundEngine.Play2D(sounds[name],
false, true, WPos.Zero,
- InternalSoundVolume, attentuateVolume);
+ InternalSoundVolume, attenuateVolume);
return true;
}
diff --git a/OpenRA.Mods.RA/AI/HackyAI.cs b/OpenRA.Mods.RA/AI/HackyAI.cs
index a76dc7bd57..500923addd 100644
--- a/OpenRA.Mods.RA/AI/HackyAI.cs
+++ b/OpenRA.Mods.RA/AI/HackyAI.cs
@@ -621,12 +621,12 @@ namespace OpenRA.Mods.RA.AI
foreach (var b in allEnemyBaseBuilder)
{
- var enemys = world.FindActorsInCircle(b.CenterPosition, WRange.FromCells(15))
+ var enemies = world.FindActorsInCircle(b.CenterPosition, WRange.FromCells(15))
.Where(unit => p.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait()).ToList();
- if (rushFuzzy.CanAttack(ownUnits, enemys))
+ if (rushFuzzy.CanAttack(ownUnits, enemies))
{
- var target = enemys.Any() ? enemys.Random(random) : b;
+ var target = enemies.Any() ? enemies.Random(random) : b;
var rush = GetSquadOfType(SquadType.Rush);
if (rush == null)
rush = RegisterNewSquad(SquadType.Rush, target);
@@ -781,16 +781,16 @@ namespace OpenRA.Mods.RA.AI
{
var pos = new CPos(i, j);
var targets = world.FindActorsInCircle(pos.CenterPosition, WRange.FromCells(radiusOfPower)).ToList();
- var enemys = targets.Where(unit => p.Stances[unit.Owner] == Stance.Enemy).ToList();
+ var enemies = targets.Where(unit => p.Stances[unit.Owner] == Stance.Enemy).ToList();
var ally = targets.Where(unit => p.Stances[unit.Owner] == Stance.Ally || unit.Owner == p).ToList();
- if (enemys.Count < ally.Count || !enemys.Any())
+ if (enemies.Count < ally.Count || !enemies.Any())
continue;
- if (enemys.Count > countUnits)
+ if (enemies.Count > countUnits)
{
- countUnits = enemys.Count;
- resLoc = enemys.Random(random).Location;
+ countUnits = enemies.Count;
+ resLoc = enemies.Random(random).Location;
}
}
}
diff --git a/OpenRA.Mods.RA/AI/States/GroundStates.cs b/OpenRA.Mods.RA/AI/States/GroundStates.cs
index d8867480dc..b74640ba8d 100644
--- a/OpenRA.Mods.RA/AI/States/GroundStates.cs
+++ b/OpenRA.Mods.RA/AI/States/GroundStates.cs
@@ -93,9 +93,9 @@ namespace OpenRA.Mods.RA.AI
}
else
{
- var enemys = owner.world.FindActorsInCircle(leader.CenterPosition, WRange.FromCells(12))
+ var enemies = owner.world.FindActorsInCircle(leader.CenterPosition, WRange.FromCells(12))
.Where(a1 => !a1.Destroyed && !a1.IsDead()).ToList();
- var enemynearby = enemys.Where(a1 => a1.HasTrait() && leader.Owner.Stances[a1.Owner] == Stance.Enemy).ToList();
+ var enemynearby = enemies.Where(a1 => a1.HasTrait() && leader.Owner.Stances[a1.Owner] == Stance.Enemy).ToList();
if (enemynearby.Any())
{
owner.Target = enemynearby.ClosestTo(leader.CenterPosition);