reduce crap a little more

This commit is contained in:
Chris Forbes
2010-07-31 23:24:32 +12:00
parent 491d38cafe
commit 750275d08f

View File

@@ -183,11 +183,14 @@ namespace OpenRA.Mods.RA
{
var abInfo = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (abInfo == null || abInfo.Recoil == 0) return float2.Zero;
var rut = self.traits.GetOrDefault<RenderUnitTurreted>();
if (rut == null) return float2.Zero;
var facing = self.traits.Get<Turreted>().turretFacing;
return Util.RotateVectorByFacing(new float2(0, recoil * self.Info.Traits.Get<AttackBaseInfo>().Recoil), facing, .7f);
var localRecoil = new float2(0, recoil * abInfo.Recoil); // vector in turret-space.
return Util.RotateVectorByFacing(localRecoil, facing, .7f);
}
public static float2 GetTurretPosition(Actor self, Unit unit, Turret turret)