diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index d8b6b90ec4..ff05cadac3 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -7,13 +7,14 @@ MCV: Icon: mcvicnh Description: Deploys into another Construction Yard.\n Unarmed Buildable: - BuildPaletteOrder: 70 + BuildPaletteOrder: 100 + Queue: None Prerequisites: fix Owner: gdi,nod Selectable: Priority: 3 Mobile: - Speed: 6 + Speed: 4 Health: HP: 750 Armor: @@ -35,6 +36,9 @@ MCV: HuskActor: MCV.Husk -GainsExperience: -AcceptsCloakCrate: + Explodes: + Weapon: UnitExplodeSmall + EmptyWeapon: UnitExplodeSmall HARV: Inherits: ^Tank @@ -50,9 +54,9 @@ HARV: Owner: gdi,nod Selectable: Priority: 7 - Bounds: 44,44 + Bounds: 36,36 Harvester: - Resources: Tiberium, Blue Tiberium + Resources: Tiberium, BlueTiberium PipCount: 5 Capacity: 15 # How far away from our linked proc (refinery) to find resources (in cells): @@ -87,20 +91,23 @@ APC: Prerequisites: pyle Owner: gdi Mobile: - ROT: 5 - Speed: 10 + ROT: 8 + Speed: 9 Health: HP: 200 Armor: Type: Heavy RevealsShroud: - Range: 5 + Range: 7 Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: APCGun PrimaryOffset: 0,0,0,0 PrimaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0 + SecondaryWeapon: APCGun.AA + SecondaryOffset: 0,0,0,0 + SecondaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0 WithMuzzleFlash: RenderUnitTurreted: AutoTarget: @@ -139,6 +146,7 @@ ARTY: RenderUnit: Explodes: AutoTarget: + InitialStance: Defend LeavesHusk: HuskActor: ARTY.Husk @@ -155,8 +163,8 @@ FTNK: Prerequisites: hq Owner: nod Mobile: - ROT: 5 - Speed: 9 + ROT: 7 + Speed: 8 Health: HP: 350 Armor: @@ -166,7 +174,7 @@ FTNK: AttackFrontal: PrimaryWeapon: BigFlamer PrimaryOffset: 0,-5,3,2 - PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0 + PrimaryLocalOffset: 5,0,0,0,0, -5,0,0,0,0 RenderUnit: AutoTarget: WithMuzzleFlash: @@ -189,14 +197,14 @@ BGGY: Prerequisites: afld Owner: nod Mobile: - ROT: 10 - Speed: 16 + ROT: 12 + Speed: 12 Health: - HP: 140 + HP: 120 Armor: Type: Light RevealsShroud: - Range: 5 + Range: 7 Turreted: ROT: 10 AttackTurreted: @@ -211,7 +219,7 @@ BGGY: BIKE: Inherits: ^Vehicle Valued: - Cost: 400 + Cost: 500 Tooltip: Name: Recon Bike Icon: bikeicnh @@ -221,21 +229,21 @@ BIKE: Prerequisites: afld Owner: nod Mobile: - ROT: 10 - Speed: 20 + ROT: 12 + Speed: 15 TerrainSpeeds: - Clear: 42 - Rough: 25 + Clear: 70 + Rough: 35 Road: 100 - Tiberium: 25 - BlueTiberium: 25 - Beach: 25 + Tiberium: 35 + BlueTiberium: 35 + Beach: 35 Health: HP: 120 Armor: Type: Light RevealsShroud: - Range: 7 + Range: 8 AttackFrontal: PrimaryWeapon: BikeRockets PrimaryOffset: 0,0,0,-2 @@ -258,14 +266,14 @@ JEEP: Prerequisites: weap Owner: gdi Mobile: - ROT: 10 - Speed: 14 + ROT: 11 + Speed: 11 Health: - HP: 150 + HP: 160 Armor: Type: Light RevealsShroud: - Range: 7 + Range: 8 Turreted: ROT: 10 AttackTurreted: @@ -290,13 +298,14 @@ LTNK: Prerequisites: hq Owner: nod Mobile: - Speed: 9 + ROT: 7 + Speed: 8 Health: HP: 300 Armor: Type: Heavy RevealsShroud: - Range: 4 + Range: 6 Turreted: ROT: 5 AttackTurreted: @@ -321,11 +330,12 @@ MTNK: Icon: mtnkicnh Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Buildable: - BuildPaletteOrder: 30 + BuildPaletteOrder: 40 Prerequisites: hq Owner: gdi Mobile: - Speed: 7 + + Speed: 6 Health: HP: 400 Armor: @@ -347,7 +357,7 @@ MTNK: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: - Bounds: 34,34 + Bounds: 28,28 HTNK: Inherits: ^Tank @@ -392,7 +402,7 @@ HTNK: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: - Bounds: 40,38,0,-3 + Bounds: 34,34,0,-3 MSAM: Inherits: ^Tank @@ -407,7 +417,7 @@ MSAM: Prerequisites: hq Owner: gdi Mobile: - Speed: 6 + Speed: 8 Health: HP: 120 Armor: @@ -434,7 +444,7 @@ MLRS: Icon: mlrsicnh Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft # Buildable: -# BuildPaletteOrder: 60 +# BuildPaletteOrder: 85 # Prerequisites: hq # Owner: nod Mobile: @@ -472,18 +482,20 @@ STNK: Prerequisites: tmpl Owner: nod Mobile: - Speed: 14 + ROT: 8 + Speed: 10 + Crushes: crate, infantry Health: HP: 150 Armor: Type: Light RevealsShroud: - Range: 4 + Range: 7 Cloak: - InitialDelay: 125 - CloakDelay: 125 + InitialDelay: 80 + CloakDelay: 80 CloakSound: trans1.aud - UncloakSound: appear1.aud + UncloakSound: trans1.aud AttackFrontal: PrimaryWeapon: 227mm.stnk PrimaryOffset: 0,-5,0,-3