Remove ProximityCaptor from cnc.
This commit is contained in:
@@ -28,8 +28,6 @@
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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AttackMove:
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AttackMove:
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ProximityCaptor:
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Types:Vehicle
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^Tank:
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^Tank:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -61,8 +59,6 @@
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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AttackMove:
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AttackMove:
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ProximityCaptor:
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Types:Tank
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^Helicopter:
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^Helicopter:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -83,8 +79,6 @@
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Helicopter
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^Infantry:
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^Infantry:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -125,8 +119,6 @@
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Infantry
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SpawnViceroid:
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SpawnViceroid:
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^CivInfantry:
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^CivInfantry:
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@@ -154,8 +146,6 @@
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ActorLostNotification:
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ActorLostNotification:
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Notification: civdead1.aud
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Notification: civdead1.aud
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NotifyAll: true
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NotifyAll: true
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ProximityCaptor:
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Types:CivilianInfantry
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ScaredyCat:
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ScaredyCat:
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RenderInfantryPanic:
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RenderInfantryPanic:
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@@ -172,8 +162,6 @@
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DrawLineToTarget:
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DrawLineToTarget:
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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ProximityCaptor:
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Types:Plane
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^Ship:
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^Ship:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -192,8 +180,6 @@
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ActorLostNotification:
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ActorLostNotification:
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Notification: unitlost.aud
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Notification: unitlost.aud
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AttackMove:
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AttackMove:
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ProximityCaptor:
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Types:Ship
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^Building:
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^Building:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -231,8 +217,6 @@
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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^CivBuilding:
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^CivBuilding:
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Inherits: ^Building
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Inherits: ^Building
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@@ -245,11 +229,8 @@
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Type: Wood
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Type: Wood
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Building:
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Building:
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-RepairableBuilding:
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-RepairableBuilding:
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# -FrozenUnderFog:
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Tooltip:
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Tooltip:
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Name: Civilian Building
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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^CivField:
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^CivField:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -261,9 +242,6 @@
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RenderBuilding:
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RenderBuilding:
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OverrideTileset: DESERT
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OverrideTileset: DESERT
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OverrideImage: v23
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OverrideImage: v23
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -290,8 +268,6 @@
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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^Tree:
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^Tree:
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Tooltip:
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Tooltip:
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@@ -306,8 +282,6 @@
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Terrain: Tree
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Terrain: Tree
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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^Rock:
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^Rock:
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Tooltip:
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Tooltip:
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@@ -322,8 +296,6 @@
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Terrain: Tree
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Terrain: Tree
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Rock
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^Husk:
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^Husk:
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Health:
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Health:
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@@ -336,8 +308,6 @@
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HiddenUnderFog:
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HiddenUnderFog:
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AppearsOnRadar:
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AppearsOnRadar:
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Burns:
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Burns:
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ProximityCaptor:
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Types:Husk
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^Bridge:
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^Bridge:
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Tooltip:
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Tooltip:
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@@ -353,5 +323,3 @@
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Building:
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Building:
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Footprint: ______ ______ ______ ______
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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Dimensions: 6,4
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ProximityCaptor:
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Types:Bridge
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@@ -191,8 +191,6 @@ CRATE:
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Unit: mcv
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Unit: mcv
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RenderUnit:
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RenderUnit:
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BelowUnits:
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BelowUnits:
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ProximityCaptor:
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Types:Crate
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mpspawn:
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mpspawn:
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Waypoint:
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Waypoint:
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