Include Armament and Barrel in INotifyAttack.
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@@ -124,7 +124,6 @@ namespace OpenRA.Traits
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}
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}
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public interface INotifyAttack { void Attacking(Actor self, Target target); }
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public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
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public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
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public interface ISpeedModifier { decimal GetSpeedModifier(); }
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