Include Armament and Barrel in INotifyAttack.
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
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});
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foreach (var na in self.TraitsImplementing<INotifyAttack>())
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na.Attacking(self, target);
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na.Attacking(self, target, this, barrel);
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Recoil = Info.Recoil;
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