Include Armament and Barrel in INotifyAttack.
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
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base.Tick( self );
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}
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public void Attacking(Actor self, Target target)
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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--charges;
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timeToRecharge = self.Info.Traits.Get<AttackTeslaInfo>().ReloadTime;
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