Include Armament and Barrel in INotifyAttack.
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
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remainingTime = Math.Max(remainingTime, time);
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}
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public void Attacking(Actor self, Target target) { Uncloak(); }
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { Uncloak(); }
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public bool Cloaked { get { return remainingTime <= 0; } }
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