Include Armament and Barrel in INotifyAttack.

This commit is contained in:
Paul Chote
2013-08-03 16:21:57 +12:00
parent deb03e7a02
commit 755fa6eaf4
11 changed files with 17 additions and 9 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
remainingTime = Math.Max(remainingTime, time);
}
public void Attacking(Actor self, Target target) { Uncloak(); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { Uncloak(); }
public bool Cloaked { get { return remainingTime <= 0; } }