Include Armament and Barrel in INotifyAttack.
This commit is contained in:
@@ -74,6 +74,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
anim.PlayThen(NormalizeInfantrySequence(self, "heal"), () => State = AnimationState.Idle);
|
||||
}
|
||||
|
||||
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
|
||||
{
|
||||
Attacking(self, target);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
Reference in New Issue
Block a user