Include Armament and Barrel in INotifyAttack.

This commit is contained in:
Paul Chote
2013-08-03 16:21:57 +12:00
parent deb03e7a02
commit 755fa6eaf4
11 changed files with 17 additions and 9 deletions

View File

@@ -74,6 +74,11 @@ namespace OpenRA.Mods.RA.Render
anim.PlayThen(NormalizeInfantrySequence(self, "heal"), () => State = AnimationState.Idle);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
Attacking(self, target);
}
public override void Tick(Actor self)
{
base.Tick(self);