Include Armament and Barrel in INotifyAttack.
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@@ -137,7 +137,7 @@ namespace OpenRA.Mods.RA
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}
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/* lose our disguise if we attack anything */
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public void Attacking(Actor self, Target target) { DropDisguise(); }
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DropDisguise(); }
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}
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class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> {}
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