Include Armament and Barrel in INotifyAttack.

This commit is contained in:
Paul Chote
2013-08-03 16:21:57 +12:00
parent deb03e7a02
commit 755fa6eaf4
11 changed files with 17 additions and 9 deletions

View File

@@ -137,7 +137,7 @@ namespace OpenRA.Mods.RA
}
/* lose our disguise if we attack anything */
public void Attacking(Actor self, Target target) { DropDisguise(); }
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DropDisguise(); }
}
class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> {}