Include Armament and Barrel in INotifyAttack.
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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@@ -46,4 +47,5 @@ namespace OpenRA.Mods.RA
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public interface INotifyParachuteLanded { void OnLanded(); }
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public interface INotifyTransform { void OnTransform(Actor self); }
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public interface INotifyTransformed { void OnTransformed(Actor toActor); }
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public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
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}
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