Add depth support to TileSet.
This commit is contained in:
@@ -161,8 +161,8 @@ namespace OpenRA.Graphics
|
||||
CalculateSpriteGeometry(tl, br, 1, out spriteSize, out spriteOffset);
|
||||
CalculateSpriteGeometry(stl, sbr, 2, out shadowSpriteSize, out shadowSpriteOffset);
|
||||
|
||||
var sprite = sheetBuilder.Allocate(spriteSize, spriteOffset);
|
||||
var shadowSprite = sheetBuilder.Allocate(shadowSpriteSize, shadowSpriteOffset);
|
||||
var sprite = sheetBuilder.Allocate(spriteSize, 0, spriteOffset);
|
||||
var shadowSprite = sheetBuilder.Allocate(shadowSpriteSize, 0, shadowSpriteOffset);
|
||||
var sb = sprite.Bounds;
|
||||
var ssb = shadowSprite.Bounds;
|
||||
var spriteCenter = new float2(sb.Left + sb.Width / 2, sb.Top + sb.Height / 2);
|
||||
|
||||
Reference in New Issue
Block a user