Merge pull request #11402 from Mailaender/sp-utility
Improved map import for singleplayer missions
This commit is contained in:
@@ -154,10 +154,22 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
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public override void ReadPacks(IniFile file, string filename)
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{
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using (var s = ModData.DefaultFileSystem.Open(filename.Substring(0, filename.Length - 4) + ".bin"))
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using (var s = File.OpenRead(filename.Substring(0, filename.Length - 4) + ".bin"))
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UnpackTileData(s);
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ReadOverlay(file);
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}
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public override void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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if (waypointNumber == 25)
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waypointName = "DefaultFlareLocation";
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else if (waypointNumber == 26)
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waypointName = "DefaultCameraPosition";
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else if (waypointNumber == 27)
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waypointName = "DefaultChinookTarget";
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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}
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}
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@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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public Map Map;
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public List<string> Players = new List<string>();
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public MapPlayers MapPlayers;
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bool singlePlayer;
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int spawnCount;
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public bool ValidateArguments(string[] args)
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@@ -51,10 +52,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Game.ModData = modData;
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var filename = args[1];
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using (var stream = modData.DefaultFileSystem.Open(filename))
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using (var stream = File.OpenRead(filename))
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{
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var file = new IniFile(stream);
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var basic = file.GetSection("Basic");
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var player = basic.GetValue("Player", string.Empty);
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if (!string.IsNullOrEmpty(player))
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singlePlayer = !player.StartsWith("Multi");
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var mapSection = file.GetSection("Map");
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var format = GetMapFormatVersion(basic);
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@@ -252,7 +258,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// Add waypoint actors
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foreach (var kv in wps)
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{
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if (kv.First <= 7)
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if (!singlePlayer && kv.First <= 7)
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{
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var ar = new ActorReference("mpspawn")
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{
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@@ -271,11 +277,17 @@ namespace OpenRA.Mods.Common.UtilityCommands
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new OwnerInit("Neutral")
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};
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Map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
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SaveWaypoint(kv.First, ar);
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}
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}
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}
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public virtual void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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void LoadSmudges(IniFile file, string section)
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{
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var scorches = new List<MiniYamlNode>();
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@@ -239,5 +239,13 @@ namespace OpenRA.Mods.RA.UtilityCommands
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base.ReadActors(file);
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LoadActors(file, "SHIPS", Players, MapSize, Map);
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}
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public override void SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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if (waypointNumber == 98)
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waypointName = "DefaultCameraPosition";
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Map.ActorDefinitions.Add(new MiniYamlNode(waypointName, waypointReference.Save()));
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}
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}
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}
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