From 757c9ca63ca63166c1f38ea192fb64214aaadbdc Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 23 Sep 2012 17:45:13 +1200 Subject: [PATCH] Fixed 2387 - dont shade possible build items in cnc just because something else is building --- OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs b/OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs index 3e2b0c1ada..35ca604e43 100755 --- a/OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs +++ b/OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs @@ -213,7 +213,6 @@ namespace OpenRA.Mods.Cnc.Widgets if (CurrentQueue == null) return; - var isBuildingSomething = CurrentQueue.CurrentItem() != null; var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get().BuildPaletteOrder); // Background @@ -235,7 +234,7 @@ namespace OpenRA.Mods.Cnc.Widgets clock.Tick(); WidgetUtils.DrawSHP(clock.Image, icon.Pos, worldRenderer); } - else if (isBuildingSomething || !buildableItems.Any(a => a.Name == icon.Name)) + else if (!buildableItems.Any(a => a.Name == icon.Name)) WidgetUtils.DrawSHP(cantBuild.Image, icon.Pos, worldRenderer); }