bridge setup as trait; wired to RA & CNC
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@@ -77,9 +77,11 @@ namespace OpenRa
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Queries = new AllQueries( this );
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Timer.Time( "queries: {0}" );
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Bridges.MakeBridges(this);
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foreach (var wlh in WorldActor.traits.WithInterface<ILoadWorldHook>())
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wlh.WorldLoaded(this);
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PathFinder = new PathFinder(this);
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Timer.Time( "bridge, pathing: {0}" );
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Timer.Time( "hooks, pathing: {0}" );
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Minimap = new Minimap(this, Game.renderer);
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Timer.Time( "minimap: {0}" );
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