Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs

This commit is contained in:
abcdefg30
2016-07-04 18:32:01 +02:00
parent 430b654460
commit 7593cf3b63

View File

@@ -172,7 +172,8 @@ namespace OpenRA.Mods.Common.Traits
init.Add(facings);
}
facings.Value(self.World).Add(Name, TurretFacing);
if (!facings.Value(self.World).ContainsKey(Name))
facings.Value(self.World).Add(Name, TurretFacing);
}
void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)