Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
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@@ -172,7 +172,8 @@ namespace OpenRA.Mods.Common.Traits
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init.Add(facings);
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}
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facings.Value(self.World).Add(Name, TurretFacing);
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if (!facings.Value(self.World).ContainsKey(Name))
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facings.Value(self.World).Add(Name, TurretFacing);
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}
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void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)
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