diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index 57d52ea8a0..c2a949586b 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -181,7 +181,6 @@
-
@@ -237,6 +236,7 @@
+
diff --git a/OpenRA.Game/Traits/World/PlayerColorPalette.cs b/OpenRA.Game/Traits/Player/PlayerColorPalette.cs
similarity index 87%
rename from OpenRA.Game/Traits/World/PlayerColorPalette.cs
rename to OpenRA.Game/Traits/Player/PlayerColorPalette.cs
index 46ade86a27..3bbe190efe 100644
--- a/OpenRA.Game/Traits/World/PlayerColorPalette.cs
+++ b/OpenRA.Game/Traits/Player/PlayerColorPalette.cs
@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
- * Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
+ * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -22,7 +22,7 @@ namespace OpenRA.Traits
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "player";
[Desc("Remap these indices to player colors.")]
- public readonly int[] RemapIndex = {};
+ public readonly int[] RemapIndex = { };
[Desc("Luminosity range to span.")]
public readonly float Ramp = 0.05f;
[Desc("Allow palette modifiers to change the palette.")]
@@ -45,7 +45,7 @@ namespace OpenRA.Traits
public void InitPalette(WorldRenderer wr)
{
var remap = new PlayerColorRemap(info.RemapIndex, owner.Color, info.Ramp);
- wr.AddPalette(info.BaseName+owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
+ wr.AddPalette(info.BaseName + owner.InternalName, new Palette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
var argb = (uint)Color.FromArgb(128, owner.Color.RGB).ToArgb();
wr.AddPalette("highlight" + owner.InternalName, new Palette(Exts.MakeArray(256, i => i == 0 ? 0 : argb)), false);