Introduce INotifyAttack.PreparingAttack

And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
This commit is contained in:
reaperrr
2016-06-10 17:40:50 +02:00
parent 87537d9669
commit 75c49620d1
12 changed files with 40 additions and 10 deletions

View File

@@ -82,12 +82,14 @@ namespace OpenRA.Mods.Common.Traits
Panic();
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (self.World.SharedRandom.Next(100 / info.AttackPanicChance) == 0)
Panic();
}
void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { }
public int GetSpeedModifier()
{
return Panicking ? info.PanicSpeedModifier : 100;