Introduce INotifyAttack.PreparingAttack

And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
This commit is contained in:
reaperrr
2016-06-10 17:40:50 +02:00
parent 87537d9669
commit 75c49620d1
12 changed files with 40 additions and 10 deletions

View File

@@ -34,7 +34,13 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
public interface INotifyAttack { void Attacking(Actor self, Target target, Armament a, Barrel barrel); }
[RequireExplicitImplementation]
public interface INotifyAttack
{
void Attacking(Actor self, Target target, Armament a, Barrel barrel);
void PreparingAttack(Actor self, Target target, Armament a, Barrel barrel);
}
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }