Introduce INotifyAttack.PreparingAttack

And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
This commit is contained in:
reaperrr
2016-06-10 17:40:50 +02:00
parent 87537d9669
commit 75c49620d1
12 changed files with 40 additions and 10 deletions

View File

@@ -92,7 +92,10 @@ namespace OpenRA.Mods.D2k.Activities
});
foreach (var notify in self.TraitsImplementing<INotifyAttack>())
{
notify.PreparingAttack(self, target, null, null);
notify.Attacking(self, target, null, null);
}
return true;
}