Convert turret facings to WAngle relative to the body.
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@@ -84,15 +84,7 @@ namespace OpenRA.Mods.Common.Activities
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var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
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var targetLocation = self.World.Map.CellContaining(targetPosition);
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carryall.Carryable.Trait<IPositionable>().SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
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// HACK: directly manipulate the turret facings to match the new orientation
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// This can eventually go away, when we make turret facings relative to the body
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var carryableFacing = carryall.Carryable.Trait<IFacing>();
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var facingDelta = facing.Facing - carryableFacing.Facing;
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foreach (var t in carryall.Carryable.TraitsImplementing<Turreted>())
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t.TurretFacing += facingDelta.Facing;
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carryableFacing.Facing = facing.Facing;
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carryall.Carryable.Trait<IFacing>().Facing = facing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w =>
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