Convert turret facings to WAngle relative to the body.
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@@ -371,9 +371,6 @@ namespace OpenRA.Mods.Common.Traits
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var passengerFacing = passenger.TraitOrDefault<IFacing>();
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if (passengerFacing != null)
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passengerFacing.Facing = facing.Value.Facing + Info.PassengerFacing;
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foreach (var t in passenger.TraitsImplementing<Turreted>())
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t.TurretFacing = (facing.Value.Facing + Info.PassengerFacing).Facing;
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}
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public void Load(Actor self, Actor a)
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