added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
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@@ -15,7 +15,7 @@ namespace OpenRa.Game.Graphics
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Play( "idle" );
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}
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public Sprite[] Images { get { return new Sprite[] { currentSequence.GetSprite( frame ) }; } }
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public Sprite Image { get { return currentSequence.GetSprite( frame ); } }
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public float2 Center { get { return 0.25f * new float2(currentSequence.GetSprite(0).bounds.Size); } }
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public void Play( string sequenceName )
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