added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
This commit is contained in:
@@ -107,7 +107,7 @@ namespace OpenRa.Game
|
||||
|
||||
spriteRenderer.Flush();
|
||||
|
||||
clockRenderer.DrawSprite( clockAnimation.Images[0], region.Location, 0 );
|
||||
clockRenderer.DrawSprite( clockAnimation.Image, region.Location, 0 );
|
||||
clockAnimation.Tick(1);
|
||||
|
||||
clockRenderer.Flush();
|
||||
|
||||
Reference in New Issue
Block a user