use ToLowerInvariant everywhere

This commit is contained in:
Matthias Mailänder
2014-06-01 11:24:39 +02:00
parent 7d33b353b7
commit 75e19ca281
5 changed files with 8 additions and 8 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
{
this.self = self;
var tileset = self.World.TileSet.Id.ToLower();
var tileset = self.World.TileSet.Id.ToLowerInvariant();
tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
}
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
minelayer = self;
minefieldStart = xy;
var tileset = self.World.TileSet.Id.ToLower();
var tileset = self.World.TileSet.Id.ToLowerInvariant();
tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
}