use ToLowerInvariant everywhere
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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{
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this.self = self;
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var tileset = self.World.TileSet.Id.ToLower();
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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}
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
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minelayer = self;
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minefieldStart = xy;
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var tileset = self.World.TileSet.Id.ToLower();
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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