use ToLowerInvariant everywhere

This commit is contained in:
Matthias Mailänder
2014-06-01 11:24:39 +02:00
parent 7d33b353b7
commit 75e19ca281
5 changed files with 8 additions and 8 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
{
Producer = producer;
Building = name;
var tileset = producer.World.TileSet.Id.ToLower();
var tileset = producer.World.TileSet.Id.ToLowerInvariant();
BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);