use ToLowerInvariant everywhere
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
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{
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Producer = producer;
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Building = name;
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var tileset = producer.World.TileSet.Id.ToLower();
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var tileset = producer.World.TileSet.Id.ToLowerInvariant();
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BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
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buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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