use ToLowerInvariant everywhere

This commit is contained in:
Matthias Mailänder
2014-06-01 11:24:39 +02:00
parent 7d33b353b7
commit 75e19ca281
5 changed files with 8 additions and 8 deletions

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA
this.sourceLocation = sourceLocation;
this.range = ((ChronoshiftPowerInfo)power.Info).Range;
var tileset = manager.self.World.TileSet.Id.ToLower();
var tileset = manager.self.World.TileSet.Id.ToLowerInvariant();
validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);