use ToLowerInvariant everywhere
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@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA
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this.sourceLocation = sourceLocation;
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this.range = ((ChronoshiftPowerInfo)power.Info).Range;
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var tileset = manager.self.World.TileSet.Id.ToLower();
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var tileset = manager.self.World.TileSet.Id.ToLowerInvariant();
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validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
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invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
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sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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