use ToLowerInvariant everywhere

This commit is contained in:
Matthias Mailänder
2014-06-01 11:24:39 +02:00
parent 7d33b353b7
commit 75e19ca281
5 changed files with 8 additions and 8 deletions

View File

@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA
{ {
if (message.StartsWith("/")) if (message.StartsWith("/"))
{ {
var name = message.Substring(1).Split(' ')[0].ToLower(); var name = message.Substring(1).Split(' ')[0].ToLowerInvariant();
var command = Commands.FirstOrDefault(x => x.Key == name); var command = Commands.FirstOrDefault(x => x.Key == name);
if (command.Value != null) if (command.Value != null)
command.Value.InvokeCommand(name.ToLower(), message.Substring(1 + name.Length)); command.Value.InvokeCommand(name.ToLowerInvariant(), message.Substring(1 + name.Length));
else else
Game.Debug("{0} is not a valid command.", name); Game.Debug("{0} is not a valid command.", name);
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
public void RegisterCommand(string name, IChatCommand command) public void RegisterCommand(string name, IChatCommand command)
{ {
Commands.Add(name.ToLower(), command); Commands.Add(name.ToLowerInvariant(), command);
} }
} }

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>()) foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>())
{ {
var image = renderInfo.Image ?? actorInfo.Value.Name; var image = renderInfo.Image ?? actorInfo.Value.Name;
if (!sequences.Any(s => s.Key == image.ToLower()) && !actorInfo.Value.Name.Contains("^")) if (!sequences.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
emitWarning("Sprite image {0} from actor {1} has no sequence definition.".F(image, actorInfo.Value.Name)); emitWarning("Sprite image {0} from actor {1} has no sequence definition.".F(image, actorInfo.Value.Name));
} }
} }

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
{ {
this.self = self; this.self = self;
var tileset = self.World.TileSet.Id.ToLower(); var tileset = self.World.TileSet.Id.ToLowerInvariant();
tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
} }
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
minelayer = self; minelayer = self;
minefieldStart = xy; minefieldStart = xy;
var tileset = self.World.TileSet.Id.ToLower(); var tileset = self.World.TileSet.Id.ToLowerInvariant();
tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0); tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
} }

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
{ {
Producer = producer; Producer = producer;
Building = name; Building = name;
var tileset = producer.World.TileSet.Id.ToLower(); var tileset = producer.World.TileSet.Id.ToLowerInvariant();
BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>(); BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA
this.sourceLocation = sourceLocation; this.sourceLocation = sourceLocation;
this.range = ((ChronoshiftPowerInfo)power.Info).Range; this.range = ((ChronoshiftPowerInfo)power.Info).Range;
var tileset = manager.self.World.TileSet.Id.ToLower(); var tileset = manager.self.World.TileSet.Id.ToLowerInvariant();
validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0); validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0); invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0); sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);