use ToLowerInvariant everywhere
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@@ -29,11 +29,11 @@ namespace OpenRA.Mods.RA
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{
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if (message.StartsWith("/"))
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{
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var name = message.Substring(1).Split(' ')[0].ToLower();
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var name = message.Substring(1).Split(' ')[0].ToLowerInvariant();
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var command = Commands.FirstOrDefault(x => x.Key == name);
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if (command.Value != null)
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command.Value.InvokeCommand(name.ToLower(), message.Substring(1 + name.Length));
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command.Value.InvokeCommand(name.ToLowerInvariant(), message.Substring(1 + name.Length));
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else
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Game.Debug("{0} is not a valid command.", name);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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public void RegisterCommand(string name, IChatCommand command)
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{
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Commands.Add(name.ToLower(), command);
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Commands.Add(name.ToLowerInvariant(), command);
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>())
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{
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var image = renderInfo.Image ?? actorInfo.Value.Name;
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if (!sequences.Any(s => s.Key == image.ToLower()) && !actorInfo.Value.Name.Contains("^"))
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if (!sequences.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
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emitWarning("Sprite image {0} from actor {1} has no sequence definition.".F(image, actorInfo.Value.Name));
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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{
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this.self = self;
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var tileset = self.World.TileSet.Id.ToLower();
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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}
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
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minelayer = self;
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minefieldStart = xy;
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var tileset = self.World.TileSet.Id.ToLower();
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
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{
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Producer = producer;
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Building = name;
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var tileset = producer.World.TileSet.Id.ToLower();
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var tileset = producer.World.TileSet.Id.ToLowerInvariant();
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BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
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buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA
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this.sourceLocation = sourceLocation;
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this.range = ((ChronoshiftPowerInfo)power.Info).Range;
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var tileset = manager.self.World.TileSet.Id.ToLower();
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var tileset = manager.self.World.TileSet.Id.ToLowerInvariant();
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validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
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invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
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sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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