Added Undo Redo to editor
This commit is contained in:
172
OpenRA.Mods.Common/Traits/World/EditorActionManager.cs
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172
OpenRA.Mods.Common/Traits/World/EditorActionManager.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class EditorActionManagerInfo : TraitInfo<EditorActionManager> { }
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public class EditorActionManager : IWorldLoaded
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{
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readonly Stack<EditorActionContainer> undoStack = new Stack<EditorActionContainer>();
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readonly Stack<EditorActionContainer> redoStack = new Stack<EditorActionContainer>();
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public event Action<EditorActionContainer> ItemAdded;
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public event Action<EditorActionContainer> ItemRemoved;
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public event Action OnChange;
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int nextId;
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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Add(new OpenMapAction());
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}
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public void Add(IEditorAction editorAction)
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{
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editorAction.Execute();
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if (undoStack.Count > 0)
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undoStack.Peek().Status = EditorActionStatus.History;
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var actionContainer = new EditorActionContainer(nextId++, editorAction);
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ClearRedo();
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undoStack.Push(actionContainer);
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if (ItemAdded != null)
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ItemAdded(actionContainer);
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}
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public void Undo()
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{
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if (!HasUndos())
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return;
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var editorAction = undoStack.Pop();
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undoStack.Peek().Status = EditorActionStatus.Active;
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editorAction.Action.Undo();
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editorAction.Status = EditorActionStatus.Future;
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redoStack.Push(editorAction);
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if (OnChange != null)
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OnChange();
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}
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void ClearRedo()
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{
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while (HasRedos())
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{
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var item = redoStack.Pop();
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if (ItemRemoved != null)
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ItemRemoved(item);
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}
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}
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public void Redo()
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{
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if (!HasRedos())
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return;
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var editorAction = redoStack.Pop();
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editorAction.Status = EditorActionStatus.Active;
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editorAction.Action.Do();
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undoStack.Peek().Status = EditorActionStatus.History;
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undoStack.Push(editorAction);
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if (OnChange != null)
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OnChange();
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}
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public bool HasUndos()
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{
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// Preserve the initial OpenMapAction.
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return undoStack.Count > 1;
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}
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public bool HasRedos()
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{
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return redoStack.Count > 0;
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}
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public void Rewind(int id)
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{
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while (undoStack.Peek().Id != id)
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Undo();
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}
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public void Forward(int id)
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{
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while (undoStack.Peek().Id != id)
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Redo();
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}
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}
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public enum EditorActionStatus
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{
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History,
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Active,
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Future,
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}
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public interface IEditorAction
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{
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void Execute();
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void Do();
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void Undo();
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string Text { get; }
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}
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class OpenMapAction : IEditorAction
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{
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public OpenMapAction()
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{
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Text = "Opened";
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}
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public void Execute()
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{
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}
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public void Do()
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{
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}
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public void Undo()
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{
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}
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public string Text { get; private set; }
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public EditorActionStatus Status { get; set; }
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}
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public class EditorActionContainer
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{
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public int Id { get; private set; }
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public IEditorAction Action { get; private set; }
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public EditorActionStatus Status { get; set; }
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public EditorActionContainer(int id, IEditorAction action)
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{
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Id = id;
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Action = action;
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Status = EditorActionStatus.Active;
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}
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}
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}
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